The mod's site mentions "merged weapons", "chest shops" and "bonus pickups" as entirely new features. Difficulty is a delicate thing with a punishing roguelike like Nuclear Throne, and I'm intrigued to see how Team Te has handled it. I'd expect an expansion like this to sprinkle in additions rather than totally change the balance of the opening level. Part of the reason I haven't seen much of the new stuff is because I'm rustier than a post-apocalyptic screwdriver, and keep being eaten by terrible scorpions. That horrible early tunnels section has been made more horrible. The only concretely new creature I've met, in fact, has been a sewer rat wearing a gas mask who poisoned me to death.
#Nuclear throne wiki weapons how to
Someone tell me how to reach the ducks with hammers. This is a shame, as I'm keen to meet the ducks with hammers. I've only played for ten minutes so far, and have worked out this isn't the exit portal. Mostly on show there is the beach, a secret area you can reach by "throwing bones at something specific". Nothing like a pet parrot to lure me back to armageddon. There are new areas, enemies, bosses, weapons and characters. Their homebrewed "Territorial Expansion" came out last week, with enough doo dahs and polish to pass as an official update. It had it all - except clearly a team of modders disagreed.
Knife-edge dodge rolls, chunky shotguns, playable telekinetic eyeball monsters.
#Nuclear throne wiki weapons mods
Keep in mind that this doesn't work in multiplayer.Īs you accumulate more and more mods in the mods directory, it might become desirable to start organizing them.įor that you would move them into subdirectories and prepend names/paths - for example, if you have some.txt inside a test directory inside the mods directory, you would do /loadtext test/some.Post-apocaltypic roguelike Nuclear Throne was a blast.
Put the commands for loading any mods you want to always have loaded, makes sure you use separate lines. Otherwise either you are overlooking something, or it might be missing some file(s).Ĭreate a text file by or in your mods folder and call it startup.txt. gml files (say, ), load them like /loadmod some/one.race. If the folder doesn't have that either, but has one or more. If the folder contains some other text/config file (say, conf.txt), do /loadtext some/conf. If the folder contains a text/config file called main, do /loadtext some or /load some - that will automatically load the main.txt/ main.cfg in the folder some. You can also use /load instead of /loadtext, shorthand for the same command. If there's also a folder called some, you'll need to be specific ( /loadtext some.txt). Same as above - the file will be loading those.Ī single text ( some.txt) / config ( some.cfg) file next to other files.ĭo /loadtext some. crown, etc.).Ī single file next to some sounds/images/folders: type, if you use the appropriate command then you won't have to specify. Change the type to "all files" and make sure and make sure that the extension ends with. Important: When downloading text-y files from pastebin/bitbucket/dropbox/etc., watch out - your browser might attempt to save them as text files ( instead of ). Then place/unzip the downloaded mods there. Make a new directory called "mods" in your Nuclear Throne directory or it's AppData directory (where the save file is).